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Oh, and the _isRed algo is needed to detect when it should in fact be red.
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&hudalt Interface\InterfaceShared.tai 64 64 2 9 &uselocalcolor 256 255Īll you need for your version is filename and syscolor adjustments. If you're willing to do some xml work, you can always make an image positioned where the reticle is and set the originals' width&height to 0. It's located in hudtemplates.xml as "reticle_center". The reticle's color is hardcoded by the game. X_JeNnY_x Posts: 3493 Joined: Wed 3:52 pm
Darnified ui fallout new vegas download how to#
I can pick up how to modify them pretty easily if someone tells me what to do, but I don't have that deeper understanding that you obviously do of why and how they work. I just don't understand how they work at all. I'm useless with any sort of coding and the xml files just look like gibberish to me. I just had no idea how to prevent it from happening. Yeah I knew why it was happening the white UI isn't actually applying any sort of tint at all, and when you add amber (a very red heavy yellow) to red you just end up with red, whereas green and blue both primary colours (in light) that contain no red. Systemcolor is changed depending on a few factors - in DUI even more so, as it supports custom colors separate from the games'. I'm not that proficient in this stuff, but I guess blue/green uses more the other side of the spectrum, thus producing a different reaction in the colors. :rolleyes:Īre you trying to add a red reticle? In that case the black is probably the result of the game adding color to it. I think if he'd like to do the changes you've made, they where already inside DUINV. Sorry.but just compare the changes that you made to thoose of Darn.
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If you think it's not appropriate to not play your mod like you intended it to be and try to force people to play it the way you want it, then you're very wrong. If I decide I like your companion wheel and scrollbar tweak more then the one that comes with Darns UI, then I use this in conjunction with Darns mod. I also think that it's a personal decision what I decide is inside the scope of it.
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I've just seen it too often that people get "heavily inspired" and silently incorporate parts/ideas from elsewhere, then "selling" it all as an original package, be it just by omitting any references/credits.Īnd you're sure I couldn't think exactly the same of you? I'm sure Darn doesn't need to "scavange" anything, as he was there right from the beginning in Oblivion. I publish only those versions, which have critical changes to performance or compatibility issues with old presets.That's not the scope of it, it's mainly supposed to be largely the default looking interface with some enhancements/fixes.Īs long as there is no silent scavenging of features going on, i don't have a problem with some things making it into other UI Mods.
Darnified ui fallout new vegas download download#
Included default preset is not configured, download customized from other sites like Nexus or from the forum.Īs usual, it's highly recommended to use the latest version after the one suggested in the preset. Implemented color and lighting corrections, programmable post processing effects, sun rays, ambient occlusions and indirect lighting, detailed shadows. Not many effects made, because engine use multipass rendering and 2_0 shaders, this require too much effort to modify manually (parallax for terrain only possible with rewriting shaders to 3_0). This includes Steam overlay, EVGA, Afterburner, Avast antivirus, EMET, D3D Overrider, Razor and Logitek utils.
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Many software types have compatibility issues with the mod because they hook in to game process or graphics, so make sure you do not run anything like that. Deferred rendering made in the mod do not support antialiasing in dx9 (limitation by Microsoft) and it used for higher blending quality of ambient occlusions and detailed shadows effects.
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Most versions do not support hardware antialiasing, so do not enable it in game video options or in video driver control panel (especially important for AMD users), overwise you will see bugs (transparent objects is the most common artifact). Requirement of the mod to work properly is hdr must be enabled in game video options.
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Version work with both Fallout 3 and Fallout New Vegas games the same.ĮNBoost memory manager is included in all versions after 0.202, if you don't need graphic effects, disable the mod in enbseries.ini